90s Mac Math Game Coins
Students will absolutely need to know how to handle money in their daily lives. Math Games is here to make sure that happens! Our free educational games motivate kids to hone and develop this skill by combining instructional tools with competitive fun. Jan 15, 2011 I'm looking for an old game I used to play in an old MAC. Basically it is a puzzle game about a BLACK BALL you would control with the mouse and the goal was to hit the ball against some certain cube (or cubes) which would activate in order to pass to the next level (the game had many levels each of greater difficulty).
Before digital downloads, finding the best Mac games wasn’t always easy.
They were out there, but the Mac section of the computer game stores (they used to have those) seemed to stock nothing but “Mario Teaches Typing,” and the games that included Mac and Windows versions would inevitably be scattered around the “PC” sections of the store.
As such, compiling a list of the best classic Mac games is pretty tough.
That didn’t stop us from doing it. And because we want you to actually play these games, we made sure you can still buy them all in either their original form or as enhanced editions (not remakes). It also means some of our favorite old Mac games—such as Myth, Red Baron, and Fallout—didn’t make the list.
By the way, if you want to stay on top of all the latest Mac games updates, retro or modern, make sure you check out Pure Mac.
The 10 Best old games for Mac: Revisiting the classics
Avernum is an underground prison, and of course, your adventure begins when you’re exiled there from the surface world, known as the Empire. But Avernum isn’t simply a prison; an entire culture exists in this subterranean world, presenting you with myriad options on what to do next. With numerous quests, spells, and party members to customize and control, Avernum unfolds with the freedom of pencil and paper adventures.
Avernum: The Complete Saga gives you a ridiculous amount of content and a cohesive story arc that’s tremendously satisfying. The graphics are rudimentary, but Avernum is very satisfying if you can overlook that.
Another name synonymous with Mac gaming back in the ‘90s was Ambrosia Software. You simply didn’t know a Mac user who didn’t have at least one Ambrosia game on her PowerPC.Perhaps their most fondly remembered title is EV Nova, the third game in the Escape Velocity series. A space exploration and combat game, EV Nova is set amongst warring factions scattered throughout the Milky Way. Consider it Divergent amongst the stars, as you will select your faction then find your role in it.
Gameplay involves jumping between star systems to accept and execute missions, upgrade your ship, and wreck havoc. There are six major storylines and plenty of branching missions, and how you get involved is up to you. That leads to plenty of replay options.
It’s still easy to get overwhelmed by EV Nova despite its age, but Ambrosia offers plenty of resources at the company’s website.
Our second sci-fi first-person shooter to make the list finds you waking from cryostasis to a ship full of unknown aliens, a screwed up AI, and your now zombified companions. Fair enough. We’ve been through this before, so pick up the weapons and health packs and have at it, right?Wrong. System Shock 2 doesn’t give you a lot of weapons or health packs. Rather, it gives you an RPG-like system of upgrades that forces you to use strategy, stealth, and the environment to survive.
What really separates System Shock 2 from its peers is the ship itself. It’s creepy and oppressive, and you’ll be more afraid of what could be around the corner than what actually is. Story elements are revealed through logs left by the crew, limiting your knowledge of what’s going on in a manner that reinforces how alone you are.
Another game produced by Peter Molyneux, Syndicate Plus is a real-time tactical action game in which you lead a team of cyborg mercenaries in the “problem-solving” department of the Syndicate.When you hear the term “cyborg” you just know there are going to be plenty of customization options via augmentations. You will use these to create a team that moves through futuristic locations to achieve your employer’s objectives.
Although there’s plenty to address between missions, it’s the execution of those missions that is most fun. The citizens and their belongings (cars, for example) are there to suit your purposes, should you need them. Your radar tells you where you need to go, but the direct route isn’t always best. If you need some extra help you can “persuade” the people around to help get the job done.
Best of all, the music and sound effects were incredibly effective for the time. The music that suddenly kicks in when you’re spotted will follow me for the rest of my life.
I gave up on the Star Wars movies about 25 minutes into Return of the Jedi, and I’ve never been able to get back into it. I still quite enjoy the games, however, and my all time favorite is 1994’s TIE Fighter from LucasArts.This is because of the excellent story that drives the mission-based flight-sim combat, because of the smooth graphics, and because it was the first time I got to serve the Empire. The missions are what you’d expect from any competent flight sim, asking you to engage in dogfights, take down freighters, protect your own vessels, etc. But because you’re now facing off against the whiney Rebellion, there’s a certain evil glee that goes along with it.
I’m also impressed by TIE Fighter’s staying-power. The gameplay is every bit as intense (and difficult) as it was in the mid-90s, and the space combat graphics are still very cool to view. Just make sure you play it with a joystick. Trust me on this.
There was a time when Bungie Studios was the shining light of Mac gaming. With Mac-only (or at least Mac-first) games such as Myth and Oni, they were the one company that made Windows owners jealous of Mac gamers.But then Microsoft bought them to claim Halo, and that shining light was snuffed out forever.
Mac gamers can still see what made Bungie so special by playing the Marathon Trilogy. This revolutionary series of sci-fi themed first-person shooters introduced features such as real-time voice chat and the ability to wield two weapons at once. The multiplayer options may not do you much good today, but the action and the story are every bit as entertaining as they were in the ’90s.
Honestly, Marathon would be higher on this list were it not for the steps required to grab it. The games are free, but you’ll need to install Aleph One (the free, open source continuation of Bungie’s Marathon 2 FPS game engine) to run them.
“But what if this was set in space?” is a valid question for every video game ever made…even games that are already set in space. That’s because space makes everything so much bigger and more imaginative. And the time this worked best was when Sid Meier took Civilization interstellar with Sid Meier’s Alpha Centauri.The turn-based strategy elements all remained. You choose from seven factions, then research an unexplored planet, build new technologies and customize your units, and conquer anything hostile (or friendly, if that suits you) to claim victory.
The fun thing about Alpha Centauri is that none of the factions are bad guys. No matter which you select, you feel like you’re doing the right thing when you conquer the others.
Still, why bother playing this when there are many modern alternatives available on the Mac? Because the only thing missing in Sid Meier’s Alpha Centauri are the flashy graphics. The writing, voice-acting, and depth of gameplay options are still among the best the genre has ever seen.
For our next game, we go all the way back to the ’80s with Bullfrog’s Populous from Peter Molyneux. If it’s not the first “god” game out there, it’s the first that made god gaming so gleefully fun.In Populous, you’re given an isometric view of your world and tasked with manipulating this world to help your “followers” wipe out the enemy. More followers lead to more mana, more mana leads to more powers, and more powers mean earthquakes, volcanos, and all kinds of fun ways to punish the non-believers.
There are many similar games available now, most of which are much more involved and rewarding. So, why bother going back to 1989 for the original Populous? Because it’s still fun. It also contains a whopping 500 levels, and the rudimentary graphics create an odd connection with your followers. It’s more like developer and programs than God and subjects.
Those looking to relive the original adventure in this real-time fantasy RPG are in for a treat. The enhanced edition—released in April of this year—comes with the original version from 1999.No matter which version you’ll play, you are the Nameless One. A name like that means life isn’t good, and the horrors of lives you can’t remember are coming back to haunt you. Worse, a floating skull named Morte is leading your adventure that will take you to the very depths of Hell.
The characters you can recruit in Planescape: Torment are highly non-traditional, including a crossbow-wielding cube and a haunted suit of armor. You’re free to change your class and alignment throughout the 50+ hour adventure, so you’re not stuck with one way of thinking as with most RPGs of this time.
Here’s a case where the enhanced edition of a game expertly accomplishes its goal; it reminds fans of why they loved the original while making the game accessible to modern gamers.Why? To start, the remastered graphics lovingly reflect the look of the original, serving mainly to make them look sharp on today’s much larger monitors. The enhanced edition also adds four new characters you can simply ignore if you want to remain faithful to the original, and it builds Shadows of Amn and Throne of Baal right into the package. There’s now a multiplayer option, too.
The reason Baldur’s Gate II is so fondly remembered is because of the excellent story and well-balanced combat. As you’d expect from a Forgotten Realms-based game, you can play through as the good guy, the bad guy, or someone in between. Your actions affect how NPCs and members of your own party see you and will open and close quests and other options.
Good RPGs create worlds you don’t just want to play through, but live in. And in that regard, Baldur’s Gate II is one of the most successful of all time.
The thing about putting together a list of the best classic Mac games is that it’s constantly changing. More games become “classic” each year, but it’s more than that. Countless games bubble just under the surface, waiting to be rediscovered or to get their “enhanced” edition to lift them back into the consciousness of Mac gamers. And with the ease of digital distribution, don’t be surprised if we’re soon talking about more of our favorites.In the meantime, can someone remind me why the Mac versions of Fallout and Fallout 2 disappeared again?
Disclaimer: Some of the links above are affiliate links, which means that if you choose to make a purchase, I will earn a commission (this is how we pay the bills). This commission comes at no additional cost to you.
Please understand that I only mention games because I believe they’re interesting, good, and/or fun. Never because I received a free copy or to earn a small commission.
Treasure Mountain! | |
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Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Platform(s) | PC (Windows, Macintosh) |
Release | |
Genre(s) | Educational/Adventure |
Mode(s) | Single player |
Treasure Mountain! is an educational computer game published by The Learning Company in 1990[1] for both Windows and Macintosh PCs. It teaches children aged five to nine, reading, basic math, and logic skills.[1]Treasure Mountain is the third installment of the Super Solvers series.
Synopsis[edit]
Setting[edit]
Treasure Mountain! as well as the other 'Treasure' games in the Super Seekers games, take place in a magical realm called Treasureland. The game takes place on a mountain called 'Treasure Mountain'. Treasure MathStorm!, a later release, takes place on the same mountain.
Plot[edit]
As the game opens, the Master of Mischief, a common antagonist of The Learning Company's Super Seekers games, steals the kingdom's crown and hides all of the castle's treasures. The player takes on the role of the Super Seeker once again, whose job is to find the treasures and remove the Master of Mischief from the throne.
Gameplay[edit]
The objective of Treasure Mountain! is to find the hidden treasures and return them to the chest in the castle at the top of the mountain.[2]
The mountain consists of three levels. Players cannot climb higher until they have found the key to unlock the next level. To find the key, players must get clues about its location by answering elves' riddles. When players capture an elf carrying a scroll with their net and answer the riddle correctly, they will receive a clue consisting of a number, shape, or description about where the key to the next level is hidden, as well as any magical coins the elf is carrying.[3]
In the background, there are several groups of objects that have characteristics that can be matched to the clues. Players may search behind these objects by dropping a magic coin. If the objects match all three clues, the key to the next level will appear. If the objects match only two out of the three clues, one of the stolen treasures will be revealed.
After players find the key on each of the three levels of the mountain, they can enter the castle. At this point, players must climb up a maze of ladders, avoiding the Master of Mischief. When players reach the top, they deposit all treasures found into the castle's treasure chest and are given a prize - one of the treasures discovered during the game - as a reward for completing the three stages. This prize is kept on display in the clubhouse, showing how many times players have ascended the mountain. From this point, players may exit the clubhouse and start again from the bottom of the mountain.[3]
When a certain number of treasures have been deposited into the castle's treasure chest, players will go up a star rank. At higher ranks, the game becomes more difficult, as there will be more treasures to find, harder riddles to answer, and elves that steal magical coins by using elf dust.
Development[edit]
Treasure series[edit]
Treasure Mountain! is the first of four games in The Learning Company's 'Treasure' series along with Treasure Cove!, Treasure MathStorm!, and Treasure Galaxy!. The Treasure series is a subgroup of the company's Super Seekers games. All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.[1]
Music[edit]
In lieu of original musical scores, Treasure Mountain! employs a number of classical pieces as background music. The music heard in the game's introduction is Carl Philipp Emanuel Bach's 'Solfeggietto'.[4] The theme heard in the outdoor levels is a combination of two of Beethoven's contredanses,[4]WoO 14: No.1 and WoO 14: No.3.[nb 1] The theme heard in caves comes from the first movement of J. S. Bach's Keyboard Concerto no. 1 in D minor.[5] Level Three features the Gigue from J. S. Bach's English Suite No. 4 in F major, BWV 809.
Later versions[edit]
90s Mac Math Game Coins List
In 1994, a version with enhanced sound and graphics was released on CD-ROM.[1]
Mac Math Software
Treasure Mountain! was later released in a software bundle package with both Treasure Cove! and Treasure Galaxy! under the name 'Treasure Trio!'. This was one of the first software bundle packages ever sold.[6]
Treasure Mountain! was also released in a software bundle package with Treasure Cove!.
Reception[edit]
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Treasure Mountain! has received mediocre to positive reviews. Computer Gaming World gave the game four out of five stars, calling it 'an easy-to-play, visually appealing, non-violent arcade-style game for beginners' with some reading ability.[8] Lisa Savignano of Allgame gave the game 4.5 stars out of 5 stating that 'Treasure Mountain may be somewhat repetitive, but each level will impel the kids to go onward until they finally get all 300 treasures and win the game...the game can be played over and over again.'[2] Users at Home of the Underdogs gave Treasure Mountain! the Top Dog Award, an award given to games '(they) feel are severely underrated...to distinguish truly great underdogs from the pack.'[9] They gave it a thumbs up, claiming that 'children will be captivated by the game's vibrant graphics...They will spend many hours solving puzzles, doing math problems, and looking for hidden treasures-- sharpening their math skills without even realizing it.'[7]
Abandonia users gave more mediocre reviews, but said that 'collecting toys and getting to the next level can be somewhat addicting.'[1]
Notes[edit]
- ^ Found by comparing music from gameplay with Beethoven's contredanses
References[edit]
- ^ abcdefguesst. 'Super Solvers Treasure Mountain!'. 'Abandonia. Retrieved 2011-03-20.
- ^ abcSavignano, Lisa. 'Treasure Mountain! Review'. Allgame.
- ^ ab'Super Solvers: Treasure Mountain!'. MobyGames. Retrieved 2011-03-20.
- ^ abNCF. 'On The Music Of Video Games'. Kickass Classical Forums. Retrieved 2011-08-25.
- ^'Classical Music You Never Knew You Knew!'. Gaia Online. Retrieved 2011-03-20.
- ^'SoftKey International Makes The Learning Company's 'Super Solvers Super Learning Collection!' and 'Treasure Trio!' Premium Bundles Available to All Retailers'. PR Newswire. 1996-09-04. Retrieved 2011-03-27.
- ^ abUnderdogs. 'Super Solvers: Treasure Mountain'. Home of the Underdogs. Retrieved 2011-03-22.
- ^Ackelson, Caitlin (June 1991). 'Kaptivating Komputer Games Katch Kids' Imaginations'. Computer Gaming World. p. 82. Retrieved 17 November 2013.
- ^'Home of the Underdogs FAQ'. Home of the Underdogs. Retrieved 2011-03-27.
External links[edit]
- Treasure Mountain! at MobyGames
- Treasure Mountain! at AllGame
- Treasure Mountain! at Abandonia
- Treasure Mountain! at the Internet Archive